![]() The only time you would need to use getEntityById is if you are modifying an already existing planet generated by the game else I think you can also use getEntityByName for console generated ones then what does it mean by textureWidth, Bandindex.Īs for color modifier it goes by the naming of Color.red, Color.blue, Color.white etc., then I'm stumped with the BandWithinEngine and MiddleRadius This is located in "misc", the textures listed are rings_dust0, rings_ice0, rings_special0, rings_asteroid0. The game needs to know which texture to use and where it's found this can be seen in the settings.json of the main game I still need some help on deciphering the syntax needed for the Ring renderer as its a bit "complicated"įor the ringband this is what I understand Please double check the Version History.RunCode Global.getSector().getStarSystem("System_name").addRingBand(Global.getSector().getEntityById("planet_ID"), "graphic type", "texture", textureWidth, BandIndex?, color modifier, BandWidthinEngine, MiddleRadius, OrbitDays) It is likely still broadly correct but not verified for the most up to date data yet. Dynamically changing d-mod overlay of a ship while in combat with 7, 8, 9 and 0, with 0 being pristine.csv files, allowing you to quickly and efficiently check changes you've made, especially useful when modding. F3 switches player control to selected ship.F2 switches side (friendly/enemy) of selected ship.N cycles player control through friendly ships.I (capital i) kills currently controlled ship.F10 changes camera mode (free pan, standard, locked on ship).In pre-0.8 versions, the Escape button would do this instead. ![]() Backspace ends combat, with player's side being victorious.This doesn't switch the side of the entity player takes control of, so friendly ships will still shoot at it. CTRL + Left Click on any ship or fighter switches control of that entity to player.Likely to crash a modded game, perhaps due to spawning invalid or nonexistent special items.Derelict ship will salvage with the usual salvage loot along with lots of blueprints and AI cores. L gives player 50000 experience points, officers seem to get 10000 - 20000 experience points.G allows you to send pirate raids into hyperspace, start punitive expeditions (against yourself) and start AI inspections.ESC closes interaction dialogues, even when this would otherwise be impossible.CTRL + Left Click to teleport (works on main map and TAB map).neon green: Domain-era Cryosleeper is located in the system.Luddic Path green: Luddic Path base present in system (system name also indicates this).Pirate red: Pirate base present in system (system name also indicates this).Systems in the Sector map will change color based on what is present in them:.Keyboard shortcuts enabled by dev mode and their effects: Enables using certain shortcuts, which are listed below.Allows exiting combat with a player victory at any time.Allows unpausing the game while looking at TAB map in campaign.It also allows you to put an administrator on them, like an. Allows you to modify other factions' colonies like they were your own, while also vastly speeding up the construction time of industries on your colonies.Although they'll still appear, the costs will be ignored. Removes surveying, salvaging and colony creation requirements.Increases the amount of max zoom out to very large degree, both in campaign layer and in combat.Enables the Variant Editor feature from the main menu.you're unable to modify other faction's colonies) Do note, however, that it will not fully activate it (e.g. It can also be toggled in-game by using the Console Commands mod with its devmode command. Dev mode can be activated by editing settings.json and setting element "devMode":true
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